package com.game79.musou.webapp.action;

public class BattlefieldAction extends ActionBase {
	private boolean continueFight;
	private int frame;
	private int x;
	private int y;
	private int cbaIndex;
	private Object battlefield;
	private boolean queueOrder;
	private Object battleOrder;
	private int boxIndex;
	private String label;
	private int direction;
	
	public BattlefieldAction br(long battleFieldId){
		super.setId(battleFieldId);
		return this;
	}
	
	public BattlefieldAction jump(long id, String label, int direction){
		this.queueOrder = false;
		this.continueFight = false;
		super.setId(id);
		this.label = label;
		this.direction = direction;
		return this;
	}
	
	public boolean isContinueFight() {
		return continueFight;
	}
	public void setContinueFight(boolean continueFight) {
		this.continueFight = continueFight;
	}
	public int getFrame() {
		return frame;
	}
	public void setFrame(int frame) {
		this.frame = frame;
	}
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	public int getCbaIndex() {
		return cbaIndex;
	}
	public void setCbaIndex(int cbaIndex) {
		this.cbaIndex = cbaIndex;
	}
	public Object getBattlefield() {
		return battlefield;
	}
	public void setBattlefield(Object battlefield) {
		this.battlefield = battlefield;
	}
	public boolean isQueueOrder() {
		return queueOrder;
	}
	public void setQueueOrder(boolean queueOrder) {
		this.queueOrder = queueOrder;
	}
	public Object isBattleOrder() {
		return battleOrder;
	}
	public void setBattleOrder(Object battleOrder) {
		this.battleOrder = battleOrder;
	}
	public int getBoxIndex() {
		return boxIndex;
	}
	public void setBoxIndex(int boxIndex) {
		this.boxIndex = boxIndex;
	}
	public String getLabel() {
		return label;
	}
	public void setLabel(String label) {
		this.label = label;
	}
	public int getDirection() {
		return direction;
	}
	public void setDirection(int direction) {
		this.direction = direction;
	}
	
	
}
